Hi everyone! We are approaching the ADOM Steam release... R56 hopefully will be one of the very last releases before Steam (I still expect one or two more but right now we focus only on fixing serious technical issues and stabilizing features for Steam - sadly the devil remains in the details).
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Wednesday, February 25, 2015
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Monday, January 12, 2015
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...for both Steam beta-testers and prerelease testers. There it is. Quite unexpected. I'll make no further estimates about how many more versions there will be before the public Steam release ;-). We broke memory management internally in R54 in certain situations which might have been responsible for all kinds of crashes. And it broke skill usage under certain circumstances. As usual the change log is here, you can get the non-Steam version via Sexy pokemon fuck videos.
Axes High!
Axes High!
Sunday, January 11, 2015
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Team ADOM is very proud to announce ADOM R54 - our next step towards the public Steam release! We have put tons of work into fine-tuning various things, among them...
Friday, January 2, 2015
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One of the many rather annoying things to handle when becoming more professional is to tackle the various legal and tax issues involved with selling software. In a rather regulated state like Germany these things (to me) sometimes seem to be more difficult than in other countries (or maybe other people just care less about repercussions ;-) ).
Here's on such bit... the proposed EULA (End User License Agreement) for ADOM on Steam. Feedback of any kind is very welcome as this is just a draft:
Here's on such bit... the proposed EULA (End User License Agreement) for ADOM on Steam. Feedback of any kind is very welcome as this is just a draft:
Thursday, January 1, 2015
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A Happy New Year to everyone!
2015 is upon us and I am very determined to make this the best ADOM year ever (together with my compatriots in Team ADOM).
2015 is upon us and I am very determined to make this the best ADOM year ever (together with my compatriots in Team ADOM).
Friday, December 26, 2014
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Hi community!
I'm shamefully late this year but Christmas was quicker here than expected. So I hope that you all already had a couple of wonderful days with friends and family and maybe are enjoying a couple more!
Sadly we didn't manage to get ADOM to Steam but our initial beta version yielded so much awesome feedback that we decide to take the time and fix things that needed fixing. Thus I currently would expect a mid-January release for ADOM on Steam. At least others seem to be late, too - I haven't seen any results from the IndieDB Indie of the Year contest so far (or I am too tired to find it).
I'm consoled by the fact that various postings seem to indicate that it is better to release a game during non-hot-spot times (like Christmas, contrary to my line of thinking).
That's enough babbling from me - I'm back to work on ADOM and hope that you enjoy the final days of the year!
Thomas
I'm shamefully late this year but Christmas was quicker here than expected. So I hope that you all already had a couple of wonderful days with friends and family and maybe are enjoying a couple more!
Sadly we didn't manage to get ADOM to Steam but our initial beta version yielded so much awesome feedback that we decide to take the time and fix things that needed fixing. Thus I currently would expect a mid-January release for ADOM on Steam. At least others seem to be late, too - I haven't seen any results from the IndieDB Indie of the Year contest so far (or I am too tired to find it).
I'm consoled by the fact that various postings seem to indicate that it is better to release a game during non-hot-spot times (like Christmas, contrary to my line of thinking).
That's enough babbling from me - I'm back to work on ADOM and hope that you enjoy the final days of the year!
Thomas
Wednesday, December 17, 2014
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Hi everyone!
This is new: The first ADOM release (R53, version 1.11.0) available on Steam first. Mostly this happens for two reasons:
This is new: The first ADOM release (R53, version 1.11.0) available on Steam first. Mostly this happens for two reasons:
- We want to get to Steam ASAP and thus need to receive as much feedback as soon as possible for that version.
- The build process is getting more and more involved and thus it takes more time to build all variants. Prerelease testers will be next, promise!
Regarding the Steam version:
- It's a closed beta available to everyone who donated $40 or more (in whatever partitioning) during our crowdfunding campaign.
- All such donors have received a Steam key that is available through the ADOM self service portal. Follow the instructions there to log in.
- I have created a new discussion group too discuss peculiarities regarding the Steam version.
- We would like to get as much feedback as possible - please use our ticket system for any bugs you find and for any improvements peculiar to Steam you might want to see.
This very first Steam version definitely has beta character:
- There probably will be many bugs as we changed tons of stuff in the past couple of weeks to improve the UI. Please report them as you find them!
- There probably are many things we could improve, especially for the general Steam populace and for an improved UI. Let us know about those, too.
- Here is the usual list of changes.
- We want to get as many suggestions as possible on what to improve to make the Steam launch a huge success (naturally).
- We would love to hear feedback on mouse-based play. What needs to be improved to make pure mouse-based play a better experience (we probably won't be able to all of that right away but we would like to cover the most important areas).
- Please try the new message buffer modes (adjustable by Ctrl-nm), the various display modes (Ctrl-nd), the tutorial mode, the various other game modes, ghosts, achievements, etc. We want to hear your experiences with that, too!
- And everything else you deem important.
We are on the verge of a new ADOM age and it's now or never... greatness or oblivion ;-)
Saturday, December 13, 2014
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We have made it into the final 100 at IndieDB - out of thousands of games. But now it's all or nothing: Please vote once more for ADOM so that we can take the title of roguelike of the year 2014:
And please share the news and get everyone you know to vote!
Thanks so much. I'm now back to preparing R53...
Sunday, December 7, 2014
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Don't miss out on the most awesome new title score of ADOM, devised by our sound wizard Lucas Dieguez.
And here are the lyrics by Lucas. Thanks so much to Robert Estep for helping to refine them!
And here are the lyrics by Lucas. Thanks so much to Robert Estep for helping to refine them!
Ancient valleys sorrounded by mountain sides
Trying hard to break free from eternal dark
Elder demons have risen to conquer us
Driving us off our lands
Heroes, warriors and mages united fall
In the purple of chaos they meet their doom
Born to die in a battle to save us all
From the end of times
Yet the prophecies tell of a savior of sword, spell and might
From the Drakalor chain he would rise to free the land
Thus the world shall survive to the whim of
The one to rule all...